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How to use Animation  XML
Forum Index » Fuzor: How to
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BuildMaster

Kalloc Studios

Joined: 19/03/2014 20:44:59
Messages: 132
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The General Animation system we have available in Fuzor is quite similar to the door animation system. We have two modes for it,

rotation and translation.

For rotation, find an object that would look good rotating, like this ceiling fan.



Step1. Go to Design tab, click Custom Animation.



Step2. Select "Spin" and "Create".



Step3. Click "Move Axis" and make select "Rotate Tool" make "Z Axis" as "0".



Step4. Click "Select Spinner" to define the space for spine part by using "Move" and "Scale" translation.


Step5. the Select Spinner button to display a box on the model. What parts of the model are in the box are

the parts that will spin with the animation. Lets move it down so it only takes the blades and the main body. The

active parts of the model are highlighted in Green.



Step6. Back in the main animation menu, you can see we have the ability to set how many times the object will rotate per

second. Set the desired amount, then press preview to preview the animation.

The apply button will apply the animation to the object. Now, in the normal navigation mode, click the right mouse button on the

object to turn on its animation. Also, if you select the object with the animation menu up, you can change the speed of the

animation without having to create a new animation for the object.




This message was edited 1 time. Last update was at 21/09/2017 03:09:46

Vanessa

Kalloc Studios

Joined: 19/08/2014 00:25:41
Messages: 125
Offline

BuildMaster wrote:

The General Animation system we have available in Fuzor is quite similar to the door animation system. We have two modes for it, rotation and translation.

For rotation, find an object that would look good rotating, like this ceiling fan.



Press the create animation button to go into the animation mode.



The model will rotate around an axis of your choosing. Right now the axis horizontal, and will spin our fan around a horizontal axis. We want the fan to spin on a vertical axis so we need to rotate the axis to be vertical. The axis is already centered on the fan so we do not need to move it, but the rotation animation will spin around the axis and the rotation could be offset if the axis is offset.



Now we need to choose what parts of the model will spin. Press the Select Spinner button to display a box on the model. What parts of the model are in the box are the parts that will spin with the animation. Lets move it down so it only takes the blades and the main body. The active parts of the model are highlighted in Green.



Back in the main animation menu, you can see we have the ability to set how many times the object will rotate per second. Set the desired amount, then press preview to preview the animation.



The apply button will apply the animation to the object. Now, in the normal navigation mode, click the right mouse button on the object to turn on its animation. Also, if you select the object with the animation menu up, you can change the speed of the animation without having to create a new animation for the object.



We also have a system for putting a translation based animation on an object.

Lets take this barbecue for a second and get it to move.



We need to align the axis to the direction we want the barbecue to move, but unlike rotation, the place where the axis is located does not matter. We only need the direction to be correct. We will make the barbecue move down the counter top.



Once again, we need to select what part of the object will be moving. Let us go with the whole thing.



Now, we can choose how far the animation will go and in what time. The animation will go in the direction of the axis for as long as the value put into the menu. The time it takes to get from where it is sitting to where it ends is also assigned in the menu. Use shorter times for a more rapid movement and longer times for a slower movement.



Translation animation has two different settings. The default setting will send the object from its original place to the destination, then when it get to the destination it will stop. Starting the animation again will send the object back to the it original place.

There is also the oscillation mode that can be activated with the checkbox in the animation menu. This will send the object back and forth from its original place to the destination in time specified.



Once the animation is done, use the apply button. In the normal navigation mode, right click on the object to have it start the animation. Remember, if it is not sent to oscillation mode, it will move from its position to the destination and stop.

If you select the object with the animation menu up, you can change how long it takes for the animation to complete, but you can not change the distance. That requires another animation to be set up for the object.



For both rotation and translation animation, any animation created for the a family object will be applied to all other instances of that family. Animation can only be applied to objects in the categories of Specialty Equipment, Generic Models, and Site.


 
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