Take your VR experience beyond visualization with Fuzor's VR capabilities. Have a look below and see how Fuzor can add productivity to your VR experience.
Our tab-style floating VR menu format makes accessing your VR features fast and intuitive, whether you use Oculus Rift or HTC Vive. Switch VR render modes, make changes, check element properties and more, all while fully immersed in your project.
For ease of navigation we've incorporated our interactive mini-map into the VR menu, letting you navigate you project like never before. Jump instantly to any point or level on the map with the press of a button.
Make changes in VR. Navigate your project and move and delete objects, change daylight and VR render settings and more.
Have you ever wanted to take measurements while in VR? With Fuzor you can. Check clearances, measure objects, check for available space and more while fully immersed in your project with Fuzor's live VR measurement capability.
Fuzor introduces Operator Mode, letting you respond to client and reviewer VR feedback in real time. Let your client or reviewer explore your project in VR and make thier proposed changes as they watch, all from the same console.
With Fuzor you can actively navigate your 4D construction sequence in VR. Watch as your project builds up around you and inspect for safety issues throughout the full course of construction.
Virtual Reality (VR) is an immersive, computer-generated 3D environment created to simulate a thought, concept, or idea, be it of something that once was, something that currently exists or something that has yet to be. Within this fully interactive virtual world users can view, explore and manipulate the environment around them, helping them to better understand concepts and purpose, propose scenarios and even proactively test ideas prior to real-world implementation.
In essence, VR is visually simulated thinking.
The primary challenge facing today's AEC industry is how to manage and adapt to change; often, sudden change. In order to live up to it's full potential, VR software needs to be react and adapt to that change in real-time.
That's where Fuzor comes in. Fuzor's VR capabilities were designed with productivity in mind. Fuzor's Bidirectional Synchronization allows you to communicate your design changes back and forth between Fuzor and your BIM authoring software, allowing you create and visualize changes in real-time both in 2D and 3D space.
Another benefit of VR is a better understanding of spatial relationships. Fuzor facilitates and enhances that understanding with multiple navigation modes including free camera and avatar navigation modes as well as Oculus Rift integration, letting you view your concepts and designs from every angle and giving you a more tangible sense of proportion.
When it comes to real-time adaptability, Fuzor's editable cache file format lets you quickly react to unforeseen events independent of your BIM authoring software and visualize changes on the spot.
But the greatest Benefit of VR is that it allows you to visualize the future of your design in a new light, often in ways you may not have even considered:
Augmented Reality, or AR, takes VR a step beyond, integrating the virtual and the real. Virtual elements are overlaid onto a real-space environment, helping you visualize where a project has been and where it's going. With AR, objects and buildings can be placed in their proper location to simulate real-world conditions and help you visualize your project's full potential. Like VR, AR helps adapt and respond to change and goes a step further by virtually placing those changes into real-world locations and scenarios, helping you see potential benefits and issues that no simulation can reproduce.
Presently Fuzor supports Oculus Rift and HTC Vive integration for our PC version as well as supporting Google Cardboard on Fuzor Mobile.
Once fully loaded, your Fuzor model is VR-ready. Viewing your project is as simple as selecting Virtual Reality mode and donning your VR headset. Your VR equipment will track your motion as you traverse your model, letting you visualize your project from every conceivable angle. Fuzor sports two VR modes:
Fuzor also accomodates outside viewers while in VR by displaying your VR headset view on your monitor in full screen.
Google Cardboard offers equally intuitive VR navigation for Fuzor Mobile. Simply activate Cardboard Mode with the touch of an icon, snap your mobile device into a Google Cardboard or Cardboard compatible headset and have a look around! Fuzor Mobile will track your head's position using your mobile device's internal sensors. Our interface even allows for the use of external bluetooth controllers, meaning your project is fully navigable, even on your mobile device.
With VR and AR coming into full swing, many new and impressive devices have entered the market, and the Fuzor team plans on keeping up with the trend. Have a look at some of the tech specs for our currently supported devices as well as devices we plan on supporting in the near future:
Fuzor supports viewing on the HTC Vive. HTC Vive sports following specifications:
Fuzor currently supports Oculus Rift CV1 and DK2.
Oculus CV1 sports the following features:
Oculus DK2 sports the following features:
For Fuzor Mobile, Fuzor currently supports Google Cardboard. Google Cardboard runs the following specifications:
Looking to the Future of Augmented Reality is Microsoft's HoloLens.
Much is still unrevealed about the specifics of the HoloLens, but one thing is certain - Microsoft has set their sights on AR, and Fuzor is ready for the technology.
Pairing up with Oculus, Samsung introduces their GearVR for the Galaxy device line with AR potential thanks to their Pass-through Camera capability.
One more contender in the VR arena is Razer's OSVR. As a part of the Open-Source Virtual Reality (OSVR) ecosystem, Razer has developed a virtual reality device with both open-source hardware and software making the Razer OSVR fully customizable for any type of VR technology.
With all these devices and more coming into the market and interest growing for VR and AR systems both for work and for play, it's clear that Virtual Reality and Augmented Reality are making their mark on society and could in the very near future become the goto for every facet of the AEC industry.