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Making VR Productive

Take your VR experience beyond visualization with Fuzor's VR capabilities. Have a look below and see how Fuzor can add productivity to your VR experience.

Intuitive VR Menu

Our tab-style floating VR menu format makes accessing your VR features fast and intuitive, whether you use Oculus Rift or HTC Vive. Switch VR render modes, make changes, check element properties and more, all while fully immersed in your project.

Interactive VR Mini-map Navigation

For ease of navigation we've incorporated our interactive mini-map into the VR menu, letting you navigate you project like never before. Jump instantly to any point or level on the map with the press of a button.

VR Changes

Make changes in VR. Navigate your project and move and delete objects, change daylight and VR render settings and more.

Take Live Measurements in VR

Have you ever wanted to take measurements while in VR? With Fuzor you can. Check clearances, measure objects, check for available space and more while fully immersed in your project with Fuzor's live VR measurement capability.

Operator Mode

Fuzor introduces Operator Mode, letting you respond to client and reviewer VR feedback in real time. Let your client or reviewer explore your project in VR and make thier proposed changes as they watch, all from the same console.

4D Construction Sequence in VR

With Fuzor you can actively navigate your 4D construction sequence in VR. Watch as your project builds up around you and inspect for safety issues throughout the full course of construction.

A Closer Look at VR

What is Virtual Reality?

Virtual Reality (VR) is an immersive, computer-generated 3D environment created to simulate a thought, concept, or idea, be it of something that once was, something that currently exists or something that has yet to be. Within this fully interactive virtual world users can view, explore and manipulate the environment around them, helping them to better understand concepts and purpose, propose scenarios and even proactively test ideas prior to real-world implementation.

In essence, VR is visually simulated thinking.

How does Fuzor fit in?

The primary challenge facing today's AEC industry is how to manage and adapt to change; often, sudden change. In order to live up to it's full potential, VR software needs to be react and adapt to that change in real-time.

That's where Fuzor comes in. Fuzor's VR capabilities were designed with productivity in mind. Fuzor's Bidirectional Synchronization allows you to communicate your design changes back and forth between Fuzor and your BIM authoring software, allowing you create and visualize changes in real-time both in 2D and 3D space.

Another benefit of VR is a better understanding of spatial relationships. Fuzor facilitates and enhances that understanding with multiple navigation modes including free camera and avatar navigation modes as well as Oculus Rift integration, letting you view your concepts and designs from every angle and giving you a more tangible sense of proportion.

When it comes to real-time adaptability, Fuzor's editable cache file format lets you quickly react to unforeseen events independent of your BIM authoring software and visualize changes on the spot.

But the greatest Benefit of VR is that it allows you to visualize the future of your design in a new light, often in ways you may not have even considered:

  •  Case 1:
  • An architect had a meeting with their client to review plans for what would soon be their new home. To make the experience more immersive, they let their client explore the project in Fuzor using Oculus Rift. Expecting comments about furniture or layout, they were surprised to hear their client ask if a study area for his children could be incorporated into their design in such a way as he could overlook it to be sure they were studying.
  •  Case 2:
  • Another architect had a client who was set on including a steeply angled roof into their project. The architect complied but asked if they would like to take a tour of the project before making a final decision. After spending a few minutes with avatar navigation, the client realized that as stylistic as the roof may have been, it created head room issues in certain areas.

Augmented Reality

Augmented Reality, or AR, takes VR a step beyond, integrating the virtual and the real. Virtual elements are overlaid onto a real-space environment, helping you visualize where a project has been and where it's going. With AR, objects and buildings can be placed in their proper location to simulate real-world conditions and help you visualize your project's full potential. Like VR, AR helps adapt and respond to change and goes a step further by virtually placing those changes into real-world locations and scenarios, helping you see potential benefits and issues that no simulation can reproduce.

Currently Supported Devices

Presently Fuzor supports Oculus Rift and HTC Vive integration for our PC version as well as supporting Google Cardboard on Fuzor Mobile.

Once fully loaded, your Fuzor model is VR-ready. Viewing your project is as simple as selecting Virtual Reality mode and donning your VR headset. Your VR equipment will track your motion as you traverse your model, letting you visualize your project from every conceivable angle. Fuzor sports two VR modes:

  • Draft Mode - Draft Mode was designed for maximized VR navigability and design fluidity. Simply enter VR from Abstract Mode for smooth seamless VR performance.
  • Fine Mode - For a more refined VR experience try Fine Mode by entering VR from Realistic or Ultra render mode to explore your fully detailed model.

Fuzor also accomodates outside viewers while in VR by displaying your VR headset view on your monitor in full screen.

Google Cardboard offers equally intuitive VR navigation for Fuzor Mobile. Simply activate Cardboard Mode with the touch of an icon, snap your mobile device into a Google Cardboard or Cardboard compatible headset and have a look around! Fuzor Mobile will track your head's position using your mobile device's internal sensors. Our interface even allows for the use of external bluetooth controllers, meaning your project is fully navigable, even on your mobile device.

Looking to the Future

With VR and AR coming into full swing, many new and impressive devices have entered the market, and the Fuzor team plans on keeping up with the trend. Have a look at some of the tech specs for our currently supported devices as well as devices we plan on supporting in the near future:

HTC Vive - Currently Supported

Fuzor supports viewing on the HTC Vive. HTC Vive sports following specifications:

  • 2160x1200 combined resolution
  • 90 Hz Refresh Rate
  • 32 headset sensors for 360° motion tracking
  • 110° Field of Vision
  • 2 lighthouses allow for 15'x15' positional tracking area
  • Includes 2 controllers
  • Front-facing Camera

Oculus CV1 and DK2 - Currently Supported

Fuzor currently supports Oculus Rift CV1 and DK2.
Oculus CV1 sports the following features:

  • 2160x1200 Resolution
  • 90 Hz Refresh Rate
  • 100-110° Field of Vision (No official spec yet)
  • Integrated Sound
  • Full persistence display with global update
  • Tracking sensor allows for 5'x11' positional tracking area

Oculus DK2 sports the following features:

  • 1920x1080 resolution
  • 75 Hz Refresh Rate
  • 100° Field of Vision
  • Full persistence display

Google Cardboard - Currently Supported

For Fuzor Mobile, Fuzor currently supports Google Cardboard. Google Cardboard runs the following specifications:

  • Resolution and Refresh Rate Dependent on Mobile Device
  • 80° Field of Vision
  • Motion Detection via Device Sensors

Microsoft HoloLens - Under Development

Looking to the Future of Augmented Reality is Microsoft's HoloLens.

Much is still unrevealed about the specifics of the HoloLens, but one thing is certain - Microsoft has set their sights on AR, and Fuzor is ready for the technology.


Pairing up with Oculus, Samsung introduces their GearVR for the Galaxy device line with AR potential thanks to their Pass-through Camera capability.

  • Resolution and Refresh Rate Dependent on Mobile Device
  • 96° Field of Vision
  • Physical User Interface - Touch Pad, Back Button, Volume Key
  • Pass-Through Camera with High Frame Rate Preview (60fps)
  • 3D Spatial Sound on Samsung VR Player for VR Gallery contents (Earphone needed)
  • Accelerator, Gyrometer, Geomagnetic, Proximity Sensors for motion detection

Razer OSVR

One more contender in the VR arena is Razer's OSVR. As a part of the Open-Source Virtual Reality (OSVR) ecosystem, Razer has developed a virtual reality device with both open-source hardware and software making the Razer OSVR fully customizable for any type of VR technology.

  • FULL HD resolution with a 401 PPI pixel density at 60 fps
  • 120 Hz Refresh Rate
  • 100° Field of Vision
  • Low persistence display
  • IR Faceplate provides positional information with 360 degree tracking for responsive, multi directional input.
  • IR Camera operates at 100hz
  • Optional Faceplate with embedded Leap Motion technology to support natural interaction using physical hands

With all these devices and more coming into the market and interest growing for VR and AR systems both for work and for play, it's clear that Virtual Reality and Augmented Reality are making their mark on society and could in the very near future become the goto for every facet of the AEC industry.